Note that some controllers have shipped with “precision” or “HD haptics” that didn’t have the impact, even if they technically featured linear actuators instead of old-school eccentric spinning weights like Xbox gamepads still do today. The Steam Controller had pretty iffy haptics, and the Nintendo Switch haptics aren’t DualSense-level…
What’s the good Steam Controller feature, then?
Would you believe Microsoft’s “haptics double as speakers” has already been done? This always makes me LOL:
But I’m also really hoping Microsoft puts a gyroscope in this thing, not just an accelerometer, so we can have the same gyro aiming revolution I’m experiencing on my Steam Deck and with Zelda on Switch. It’s so good for aiming bows.
What good could possibly have come from Google’s Stadia controller?
It’s the reason Sebile is such a big deal. Microsoft was internally positioning it as its first “Universal Wireless Controller,” theoretically capable of controlling Xbox across console, mobile, PC, and cloud.
The controller can do that because it connects directly to the cloud, documents show, in addition to Bluetooth…
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